Sunday, July 22, 2012

Interactive Indirect Illumination Using Voxel Cone Tracing

### Tech Lighting - Interactive Indirect Illumination Using Voxel Cone Tracing.###
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We had a good read. For the benefit of yourself. Be sure to read to the end. I want you to get good knowledge from he has a good point Tech Lighting . We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low frequency illumination. It is based on a hierarchical voxel octree representation generated and updated on-the-fly from a regular scene mesh coupled with an approximate voxel cone tracing that allows a fast estimation of the visibility and incoming energy. Our approach can manage two light bounces for both Lambertian and Glossy materials at interactive framerates (25-70FPS). It exhibits an almost scene-independent performance thanks to an interactive octree voxelization scheme, hereby allowing for complex scenes and dynamic content. This technique was presented at Pacific Graphics 2011 and published in CGF: research.nvidia.com More info in our I3D2011 Poster: maverick.inria.fr Our Siggraph 2011 presentation: maverick.inria.fr
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